Either that or go from the skill to the effect to the unit set. If I want a new custom unit, I can just add it here and it will work (and every where the set is used, so be a little careful, if the set is used for several reasons and you don't want them all).Ī possiblity would be also to directly look at 'unit_set_to_unit_junction', find all the unit sets which have 'pistoliers', and add your custom units to all of them. So go to 'unit_set_to_unit_junction', I look for 'emp_pistoleers', and I see 3 units in this set. So I open this table and see it is applied to 'emp_outriders' and 'emp_pistoleers' unit sets
I find 'effect_bonus_value_ids_unit_sets'. I use RPFM, Global Search to see where this appears. The effect is 'wh_main_effect_force_army_battle_pistoliers_outriders_movement_speed'. Let's go for 'wh_main_skill_emp_lord_battle_speed_of_horse' in 'character_skill_level_to_effects_junctions_tables'.